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This is a sub-reddit for Hearts of Iron 4. Make sure you have proper resources when you. Remember that units that function as part of organized armies are much more effective in combat.
Post those in /r/ParadoxExtra.No links to pirated materials, pirated game mods, or key resellers. Just the title of the post being relevant does not qualify.No memes, image macros, reaction pictures, or similar. Hover your mouse over any of the boxes below to view relevant information.Posts must be related to Hearts of Iron. Ahead to the mid-game section of this guide, starting on page 26. Hearts of Iron IV is one of Paradox Development.
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+50% damage dealt, -50% damage received against everything but tanks. 40+ armor on all your attacking divisions that the AI doesn't build anti-tank to pierce. Mix one heavy tank into your 40w infantry for a 13-4-1 inf-art-heavy. I like to bring some multiplayer knowledge to the single player scene.Once you understand the basics and some of the math behind them, you can do memey shit in single player.
Hearts Of Iron 4 Beginners Guide Full World War
Do you want to shore up defenses and dig in on short notice? You will need to focus down year relevant industry, infantry, support equipment, and arty techs. 40-50% is when nations start autojoining ideologically relevant factions which is very important to know for Axis/Commie nations to expand a little more before they hit the redzone to start committing to a full world war.And for your research section, you should say that for research, have a plan on what you want to do. You zoomed the focus out so much it is like saying oceans are wet.For example, you should say for world tension that around 25% WT is when the Allied faction are able to guarantee nations which can be useful to know for Axis/Commie players to run wild while for Democracies and dirty neutrals they have to pay attention to WT to get ready to either raise economies, start guaranteeing to intervene sooner if they can, or be prepared to start their own ruckus in the future. All the other commenters made some good points too.It is a nice guideline but honestly it feels more than a little too vague. Try it as the Soviets and watch German manpower crumble.If you're looking for MTG naval stuff, my post history has several good arguments over the most efficient way to design a light cruiser and doctrine choices.
If you do not have a plan, you will just be researching for the sake of research and your army will be a mangled mishmash of mismatched division types. Want to spam tanks that outproduces what USA and USSR made combined? Research tanks, industry, and mobile warfare, and research if research slots willing.
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